Rather than employing a standard life bar, Lost Planet opted to tie your life completely to the thermal energy. Each enemy you take down or piece of machinery you destroy leaves behind a small puddle of thermal energy that helps to restore your constantly draining supply. In this frozen planet, you're required to kill or be killed…or freeze to death. The gameplay gimmick that helps to keep Lost Planet fresh is the thermal energy bar. The action in Lost Planet takes place either on foot or from within one of the aforementioned vital suits. Other characters and human enemies are quickly introduced to round out the action and confuse the story, but it is the gameplay that makes this title fulfilling, so let's ignore the story issues for a while. This memory lays down the groundwork for his motivation to rid the planet of the nasty critters one hive at a time which is how you spend the early portions of the game. Lost Planet's campaign mode places you in the role of Wayne, a man whose last memory is of his father being killed by a large and dangerous Akrid named Green Eye before being knocked into a coma. The indoor environments can be breathtaking. Rather than looking for a more suitable planet to colonize, humanity took the next logical step build giant mechs called vital suits and make bigger guns to fight back. Unfortunately, the Akrid are a collective of giant bug-like aliens who haven't bought into the human ideas of colonizing and terra forming the planet. This thermal energy can be harvested and used to keep the main character from succumbing to the elements. Lost Planet takes place on a planet that is so cold, freezing to death would happen quite rapidly if it weren't for a strange orange ooze that the local residents known as the Akrid produce and store. The extreme conditions mentioned in the title are no joke.
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